A small military vessel capable of carrying one full squad. Equipped with two light ballistae on each side, and capable of speed and maneuverability with a skilled captain. The most basic unit of current Japanese naval technology.
Category Weaponmaster; Level 3
Initiative 30 LP 2685; AT Natural 6 (ENE 0); Attack 0 Movement 65
Damage Resistance; Weapons Light Ballista x4; Damage 140
AGI: 4 DEX: 5 CON: 10 STR: 5 PER: 0 INT: 0 WP: 0 POW: 0
Abilities: Feats of Strength 60
Resistance: PhR 55, DR 55, VR 55, MR 40, PsR 40
Essential Abilities: Physical Exemption, Psychological Immunity
Powers: Aquatic Movement, Damage Barrier 40
Special: Captained Vessel, Manned Weaponry
Captained Vessel: A captain piloting a ship may make a Navigation check at the beginning of each turn. The vessel may use the result of this check as its initiative score for that round. In addition, for every degree of success above Difficult that the captain achieves, the ship’s movement value increases by 1 for that round.
Manned Weaponry: A ship may not fire its own weaponry. However, individuals or members of a squad on the vessel may use the weaponry as though they themselves were wielding it, using the speed and damage from that weapon’s profile. Because of the way in which they are situated, a ship with traditional weapon installations may fire a maximum of half of its shots at any single target.