Power

Power is the main currency in Tsuwamono, an abstract representation of a Daimyo’s influence, wealth, and their ability to exert their will upon their holdings. The only thing not represented by Power is the Daimyo’s military might, which is measured by the troops which they hold. Power is gained at a fixed income every turn from provinces held, and may be influenced by generals or the actions of other Daimyo. Each turn, a player can spend Power to purchase units, reinforce a province’s defenses, or buy out a minor clan, gaining their province. Other uses of Power may become available as the game progresses.

The uses of Power are as follows:

Purchase Troops: A Daimyo may pay the Power cost written on a troop’s statistics page to recruit one squad. The squad will immediately appear in any province owned by the Daimyo, as decided by the player. Special troops tied to certain provinces can only appear in that province.
Reinforce a Province’s Defense: A Daimyo may pay a Power cost equal to the next level of Defense to increase a province’s Defense score. For instance, a province with a Defense score of 1 would require 2 Power to upgrade, a province with a score of 2 would require 3, and so on.
Buy Out a Minor Clan: A Daimyo may pay a certain amount of Power to buy out an adjacent minor clan, immediately gaining that clan’s military and provinces. The cost of this is determined by the minor clan’s relative holdings.
Level up a General: A Daimyo may pay a power cost equal to the next level of a general in order to level up that general. F-rank generals cannot be leveled up in this manner. All other generals may be leveled up to a maximum of the Daimyo’s level plus 1, or plus 2 in the case of S-ranks.

Power

Tsuwamono Gamble_Kuma Gamble_Kuma